I’m very interested, but 17 dollars for an alpha version seem a bit too much. Please can you tell me why it costs so much?
School Spirit (Alpha Release)
A downloadable game
School is stressful, especially for kids. Teachers breathe down your neck, adults who don't have your best interests at heart insisting they do, and your classmates are hopped up on emotions they’re not sure how to process.The last thing you need mixed in is a dystopic charter school with an immoral sorting system.
School Spirit is a hack of an unreleased game called Mechromancer, and puts the experience of studenthood at the forefront. How do kids change as the world around them puts different pressures on them? How do they deal with themselves changing while the world around them tries to force them into one particular flavor of human?
So, the bell is ringing. Class is in session. I hope you have a good year.
School Spirit uses a version of the Powered By The Apocalypse engine, with some key differences. You can roll with any stat for any of your basic moves, and what stat you use affects what happens in the result. If you roll with Mettle, maybe you’ll intimidate someone into standing down, if you roll the same move with Observance, maybe you’ll outsmart them and get them to back away anyway.
The other major difference is that the playbooks, here called Moods, change based on your characters emotions. You won’t keep the same playbook through the whole game, because when you’re a kid your emotions are constantly all over the place.
You just gotta do your best to grow, even when the world is against you.
In order to download this game you must purchase it at or above the minimum price of $17 USD. You will get access to the following files:
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So, the game is a full fledged system. It has a fully written GM Section, Player Section, and Playbooks. The only reason I'm listing it as "Alpha" is because of the lack of playtesting.
In the future, I plan to add Advanced Moods, and expand on the setting with setting specific moves. But the main game is *done*, and as a working point feels to me like the right amount of money.
Just to be clear, obviously you can sell it at the price you think is right (and people can buy it even at that price). I prefer a different approach when I have to put a price on my unplaytested stuff.