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Hi this is gonna sound a little silly but I bought this on drivethru and I think that version doesn't come with the basic moves and form fillable playbooks, is there any way I can get just those? I'm fully willing to prove I bought it forever ago!

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yeah! Give me your email and I can send you a link to add this to your itch!

Thanks!! My email is mblack0909 @ gmail !

So I recently lost access to a account that I bought a few ttrpg on but still have the pdf on my PC so I'm try to see if it would be possible to get a copy connect to this account instead I understand if that's not possible 

Yeah totally! Send me an email at linksmithgames@gmail.com and I can hook you up

Finally remembered to pick up this book after forgetting to for several years, but I wanted to ask, having listened to the third season of your AP, when you think a newer version will be publicly available for things like changing some +1s into lifts, or the proper inclusion of professional risk? I know that I could very easily just write those rules into it myself, but I'm still interested in future versions in case of other small balancing changes or mechanical rewordings that might prove interesting or useful as well.

Using the Powered by the Apocalypse framework, Interstitial provides all the tools you need to traverse various worlds, smash IPs together, and weave your own indecipherable story about the ties that bind us.

My brother's birthday is tomorrow and this is exactly the sort of game he'd love, so I had to get it. Looking through the rules though, there's something I might be missing: Is there a suggested minimum or a maximum number of players for this game?

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there isn't really! I've played from one player up to like, six players! It's really up to you as a player or the person running it!

Fantastic! It’s always up in the air how many players we can wrangle to play a session, so that’s great news. Thanks!

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I just wanted to let you know that this is my favorite TTRPG of all time. Seriously. So simple, and yet so flexible. I have always wanted an RPG that works for multiversial world-hopping adventure, and this is finally the one. Thank you for making this.

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Riley’s flagship game is Interstitial: Our Hearts Intertwined. On the surface it is a PbtA game inspired by Kingdom Hearts, but underneath that is some of the most interesting and complex interpersonal mechanics I’ve ever seen.

Interstitial takes the interpersonal mechanics built into a lot of PbtA (Example: History/Hx in Apocalypse World and Bonds in Dungeon World) and pumps them way up. In Interstitial, characters generate “Links” with other PC’s and NPC’s. Links correspond to the four relationship stats: Light, Dark, Mastery, and Heart. Players spend most of the game generating and using these links.

Despite there being mechanics for fighting and questing, it’s really the gamification of relationships that shines. I think this game is representative of some of the wild places PbtA games are going in the future!